schizandra
It's just come to my attention that Ciro Marchetti has released a new deck; a Kipper deck. Not only that, but if you view one of the cards through the camera of your iPhone, it triggers an animated and musical scene sequence. As far as I'm aware, this is the first time something like this has been done in the world of cartomancy, and it's not at all surprising to me that Ciro is the one who did it.
It doesn't quite qualify as augmented reality because you lose sight of the physical card itself once the animation begins to play. I want to bring your attention to how this graphic novel uses augmented reality to digitally enhance the reader's experience with the novel: http://www.experienceanomaly.com/anomaly/book (video is at the bottom of the page). I'd like to fantasize a bit about the applications this technology could have for the digital age of Tarot. I wanted to bring up augmented reality in the digital evolution of Tarot thread, but it seemed a bit too far-fetched to be a useful contribution to the conversation. Ciro's new deck made me think, maybe it's not so far off.
Imagine pointing your device's camera at a card, then seeing the figures and scenes in that card come to life in 3 dimensions! Interact with the card to access card meanings and associations, make notes, etc. View a spread through your tablet and direct it to find prevalent themes such as elemental dignities, directionality or color/number/suit dominance. The augmented reality could overlay arrows or animate those cards to highlight them. For professional readers, imagine handing a tablet to your client so they can see the cards come to life as you're talking about its significance to their question, or as you're flipping it over.
Augmented reality, IMO, would be a perfect way to combine a physical Tarot reading with the benefits of digital technology. It's flashy stuff and obviously it's not for everybody. Some might find it a distraction from the intuitive process. But the digital side of Tarot is here to stay, and many readers find pleasure and value in it. It's fun to think of where we can take it.
It doesn't quite qualify as augmented reality because you lose sight of the physical card itself once the animation begins to play. I want to bring your attention to how this graphic novel uses augmented reality to digitally enhance the reader's experience with the novel: http://www.experienceanomaly.com/anomaly/book (video is at the bottom of the page). I'd like to fantasize a bit about the applications this technology could have for the digital age of Tarot. I wanted to bring up augmented reality in the digital evolution of Tarot thread, but it seemed a bit too far-fetched to be a useful contribution to the conversation. Ciro's new deck made me think, maybe it's not so far off.
Imagine pointing your device's camera at a card, then seeing the figures and scenes in that card come to life in 3 dimensions! Interact with the card to access card meanings and associations, make notes, etc. View a spread through your tablet and direct it to find prevalent themes such as elemental dignities, directionality or color/number/suit dominance. The augmented reality could overlay arrows or animate those cards to highlight them. For professional readers, imagine handing a tablet to your client so they can see the cards come to life as you're talking about its significance to their question, or as you're flipping it over.
Augmented reality, IMO, would be a perfect way to combine a physical Tarot reading with the benefits of digital technology. It's flashy stuff and obviously it's not for everybody. Some might find it a distraction from the intuitive process. But the digital side of Tarot is here to stay, and many readers find pleasure and value in it. It's fun to think of where we can take it.